The battle system and Pokémon catching system are now fully functional!

The following features have been implemented:

- Type effectiveness (all 18 types, dual-types); no more zero-damage Bubble attacks from Blue's Squirtle ;)
- Unique base stats for all Pokémon
- Same Type Attack bonus (STAB)
- Status effects, including flinching
- Stat increases/decreases
- Priority moves (e.g. Quick Attack, Helping Hand, etc.)

For Pokémon catching, the following features have been implemented:

- Catch rate math to match exactly what's in the core series games
- Scripted dialogue to give catching sessions a twist

Still to work on:

- Additional graphics
- SFX
- Inventory system