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 Post subject: LIVE: Demo Version 1.0.3
PostPosted: Mon Feb 20, 2017 7:00 pm 
Site Admin
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Joined: March 27, 2016
Posts: 84
Hi all!

Demo 1.0.3 for Pokémon Academy Life is live and available for download. Please see the downloads page for Mediafire and Mega links:

Thank you to all who have waited patiently. We ran into many, many roadblocks during development, and in combination with our own real life agendas, it made work quite slow.

As a result, there are several things that couldn't make it into this demo version that we would have loved to implement, including:

- A fleshed out battle system (only prototype included as a placeholder)
- A working Pokémon catching system (currently does not exist)
- One more day to touch upon free exploration (similar to 1.0.2c, but does not exist in 1.0.3)

The main purpose of this demo update is really to just solidify the game's opening. We've never been truly comfortable with how the game started out and its delivery in the first hour or so. As of this update, we think we're in a much better spot.

That said, here are the updates we did implement:

- Overhauled and expanded opening and some prologue scenes.
- Available days extended to Year 1 - April 10.
- Dramatically cut down on overall file size.
- Numerous art assets updated.
- Removed the player's sprite from the dialogue boxes.
- As mentioned, battle system prototype added.
- Replaced the character cards system with a more streamlined tracker.
- Updated the traits menu with a more streamlined tracker.
- Minor text fixes.

Here are some issues that might exist, but are not game-breaking:

- Some sprite animations may split the face up with the body, making the character temporarily look like stuff of nightmares. This shouldn't happen often, but if it does, please report it so we can fix.
- Your Charmander may be immune to super-effective attacks for some reason.
- Audio might sometimes temporarily lower in volume when too many sound effects are playing at the same time.

More news and some community updates to come along in the next few hours/days/weeks. Stay tuned...

PostPosted: Wed Mar 01, 2017 2:35 pm 

Joined: October 19, 2016
Posts: 7
Location: Bucuresti
This demo version is great! I love the intro and the way you included a certain pokemon into it :D.

PostPosted: Mon Mar 20, 2017 7:35 pm 

Joined: March 20, 2017
Posts: 1
I loved the new demo it was awesome you could really get attached to characters and nice new addition to the story made it even better with the new intro to the game

PostPosted: Fri Apr 28, 2017 7:14 pm 

Joined: April 23, 2017
Posts: 5
Yes that's a fabulous demo ! it's easy to be attaching to the hero

PostPosted: Sun Jun 11, 2017 12:39 am 

Joined: June 11, 2017
Posts: 2
Loved the intro *o*
You made a great work, I really had fun playing it, I hope we'll have new updates soon ^w^
Keep going like this, your game has a real potential :3

PostPosted: Tue Jul 18, 2017 7:29 am 
Rising Star
User avatar

Joined: July 18, 2017
Posts: 10
I had the game sitting idle on my storage drive, and finally started playing recently in my free time.
Gotta say for being a visual novel it kept my attention the whole time through multiple playthroughs.

Despite not really having real game changing choices yet it still feels like every choice is that much more important when it's tied to characters that we grew up with, a greater degree was noted when every personality I met matched to a form of their cannon (mostly pokemon adventures #noduh)

Keep up the great work, take all the time you need with this, and as for size... the grand scale you've envisioned and the quality thus far more than excuse using up oodles of gig's :D

 Post subject: LIVE Demo Version 1 0 3
PostPosted: Thu Aug 01, 2019 1:50 pm 

Joined: July 30, 2019
Posts: 5
Location: Deutchland
I keep thinking the thread title says "Scars, here coming to where you live..."

Then I think ZOMGWTFBBQ, and later I realize what it actually says. EVERY TIME.


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