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 Post subject: Autosave suggestion
PostPosted: Sun Sep 10, 2017 4:04 pm 
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Youngster

Joined: September 10, 2017
Posts: 1
I think it would be useful to have at least one autosave slot. I'm not sure whether it should save after every scene or at the end of each day, but would be nice to have and shouldn't be a huge development cost.


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 Post subject: Re: Autosave suggestion
PostPosted: Wed Sep 13, 2017 3:42 am 
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Youngster
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Joined: August 19, 2017
Posts: 7
@dom380:
I don't know about it being all that more useful... :|
We already get like 25 slots to save onto which is waaay more than any fan-made Pokémon game allows (that I know of anyway).
Also, the Dev made PAL to where you can simply just "press ESC or right click your mouse or touch pad" and literally save at almost any point in the game (with the exception of during battles and quiz/test taking).
Don't get me wrong, an "Auto-save option" would normally be a good suggestion but given what we already have with the demos, it just seems a bit greedy in my opinion to be requesting it. We want this game to come out sooner without having to add any unnecessary additions, right?
Am I wrong in saying this?

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 Post subject: Re: Autosave suggestion
PostPosted: Thu Sep 14, 2017 6:16 pm 
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Rising Star

Joined: June 6, 2017
Posts: 16
Correct me if I'm wrong, but I'm pretty sure PAL is in ren'py? If so then an autosave should just be an extra line of code where need be. I think it's a pretty good idea and could be implemented very quickly - I'm aware you can save at any time and that a skip function exists but a game could crash just from the machine it was running on and not all of us are great at remembering to save.


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