As for randomizing what you get, we are not going to do that. The reason is people will want a specific Pokémon. And if you force players to go random, they'll keep resetting until they get what they want, which means dealing with unnecessary frustration. If you want random, you can make it random for yourself in other ways, like closing your eyes and spam clicking random spots on your screen or spamming up/down arrows when prompted with a list of choices.
How would you like it if you're forced into two type electives without choice? Some people might like the surprise, but what about the people who want to choose two specific types? Reset until you get them? There are 18 types, meaning there is a 1 in 153 chance you'll get the two types you want. What about when you're replaying and you don't want to play Dark and Fighting again?
In a party of Pokémon, sure you'd deal with a 1 in 6 chance, but you're still likely to NOT get what you want. Frustration.
There are times for random choices and times when random does far more damage than good. And especially in a visual novel, a game that is heavily dependent on player control and choices, random is generally not good.Statistics: Posted by VisualJae — Sat Apr 23, 2016 3:13 am
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